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Physics umpulse equation maker
Physics umpulse equation maker







what will even happen when I turn the object and make it rotate whilst its colliding with a wall? Will it get stuck? Will it move itself away from it so that it can turn? Will its rotation be slowed down in any way? Or will it simply not be able to rotate in which case hitting a wall with an edge would be pretty much game over for you considering the type of game I want to make (a tank game).

PHYSICS UMPULSE EQUATION MAKER HOW TO

Although with physics on, I have no idea in how to set my object in motion when pressing keys and. And that is the biggest problem here and why I decided to turn on physics because the collisions then are done by default and all I need to do is just tweak some parameters, as far as I know. the collision breaks once you try to turn the controllable object towards the static wall object whilst they are colliding. The reason for this is because my controllable object can move forwards and backwards, but it can also turn and since its collision box is not a circle (and having it as a circle will not get what I want, so I can't do that) or anything like that but a rectangle.

physics umpulse equation maker

The reason I decided to add physics is because the collision would otherwise need to be hard-coded/spaghetti coded. I think I need to put some things clear here: The blogs Nocturne were somewhat helpful, although I've not made much progress as far as physics go. So, how can I even begin to understand this if there is nothing presented for me? I really don't know. It's mainly platformers or something that is sandbox related with shapes and what not).

physics umpulse equation maker

But for the type of thing I want to do, there's no examples anywhere that I can find (it's also strange that nobody has really bothered to make the type of thing that I've been trying to make and there's no tutorials which demonstrate how to achieve such type of thing. Okay, I learnt a little bit about physics and for the sake of getting what I want to do, I would need to attach a force to my object, which I then can control via something like the mouse (although my aim is using keys). Or if I've done something wrong, how could I fix this exactly? The physics statistics of my objects are as follows:Īlso I have little to no clue how much I should set things to work well and not being too bad to a point where collision becoming jerky as the information regarding each of these subjects about physics doesn't give any examples with specified numbers so I could get a better idea of how to balance my object (tank hull and an immovable/indestructible wall object).

physics umpulse equation maker

So from what I'm understanding, what's even the point of having it in Game Maker? I mean, in that case it doesn't work well for games, so why is IT there and not a better physics engine?







Physics umpulse equation maker